Meeting up at Merchant von Trapp’s house, Evon, Ingvarr, and Emrich were confused as to why Tainan had been gone longer than expected. He mentioned several hours earlier that he would be going to run a quick errand, and would be back within an hour. Not knowing him too well yet, the trio made their way to the Great Library to wile away some time before the von Trapp affair and give Tainan time to re-join. Working together, and Emrich hypothesized that the ancient tome’s maps were drawn from the perspective of the world’s other hemisphere, and thus things are angled differently. There is overlap, around the north pole, and that’s where the maps from that book and those from books we know come together – that’s what we think, at least. If we’re right, it’d mean that we have a book with maps from the unknown other side of the world.
Making their way a little early, invitations in hand, they stand in front of the von Trapp manor watching the passers by and trying to look like they belong. Risia and a dwarf come up and ask where Tainan is after introducing. Ingvarr and Emrich decide it may be best to check out the Chateau to see what may have become of the fair priest, but looking over at Evon he seems to have struck up a lively conversation with Drokki they leave to pursue.
Following Risai’s directions, they are able to locate the Chateau easily enough. The scene unfolds with a very large building, with many ladies not associated with the Chateau offering their wares outside the building and several of the Mountain Bandits are in mid-transaction. The smell of smoke (fire, opium, tobacco, and unknown cooked meat) fill the air leading into the Bazaar, as they pass the doorway to the Chateau and take in the ornate doorway inlaid with many different “positions” displayed to imply what is within. Moving through the Bazaar, they come through to the alley street that separates the Rat’s Nest from the Bazaar and Chateau. Trash, filth, sweat, and rotting fish assail them as they make their way through the street where some “homeless” have taken refuge in the crates. They come upon a puddle of blood in the streets, and hear the faint moans of a Halfling. Upon inspection, they realize the blood in the street is separate from the beat up cutpurse, and while the scene looks evident, they think it best to exhaust the Chateau before pursuing the blood.
Entering the Chateau they quickly discern Madame Alandra, who cuts a figure of beauty and leadership. After some verbal sparring, she informs them that Tainan has not in fact been at the Chateau today.
Back in the alley street, they follow the trail of blood to a sturdy locked door of the Rat’s Nest, and listening carefully it sounds as though some guards are gambling on the other side. Emrich deftly opens a window on the first floor, and the two stealthily enter the building. Making their way around the corner, they quickly put down the four gambling guards at the door and up the stairs knocking out two more. The blood trail leads to the end of the hall where they burst through the door to find Squares pacing, wondering what he is going to do with the bound and gagged Tainan. With surprising speed, the two drop Squares and run to the next room relieving his thugs. Cashing out, they walk away with 83 Gold and 94 Silver pieces.
After getting cleaned up, healed up, and powered up ;-) the trio make their way to the von Trapp extravaganza. Only an hour and half late, they present their invitations they make their way in getting late plates and sitting down to converse with Risia and Lightning Eye. Ingvarr sits next to Drokki giving him a greeting “Arcanus Magem”, and Drokki smilles responding "Magem Arcanus. Drokki seems to be fidgeting and muttering something to himself while Risai asks his son what happened. Given a brief recount of the events, Risai appears to lose his temper but recovers and provides a cryptic warning to Tainan that his son seems to understand and his face flushes as the gravity sinks in. Ingvarr and Tainan pick up on what Drokki is muttering “If I have it, I don’t share it. If I share it, I don’t have it. What is it?” Ingvarr says “A Secret.”, and Drokki smiles going further “What was one, is now two, but the two are still one.” while Tainan and Ingvarr puzzle over what he has said Emrich loses interest in the riddles Drokki is offering up, and makes his way around to impressing the ladies. Drokki, realizing they are stumped continues “Power has strengthened by one, but is actually more than one. The Dark City Council grows darker with the power that has strengthened the one. The power did not come from within DC.” Together, Ingvarr and Tainan come up with:
- The Thieves Guild and the House of Pain were once one, but are now two, however, their power is still one.
- Something about a Changeling being involved, but not that the Guild Leaders are one in the same, this fact was not fully explored before being interrupted.
Risai interrupts “Drokki, you are making our friends uncomfortable, maybe we should discuss something else?” Announced on the stage is a spoken word performance where the performer states that we should not forget history, for it tells us where we came from. Clearing his throat, he begins “From the center of the realm, the Majestic Living Realm of Providence has brought forth to the mountains, plains and forests the divine light of Helm, Tempus and Mask. Through this divinity, the Imperator has been empowered to illuminate the realm, bringing it to order, and protecting all of it’s subjects. As ambassadors of the Living Realm of Providence, we have become a class of being separate and distinct from all other beings in the realm. Not now as beings among beings, but as an enlightened citizen of another country among the ignorant creature of this dark world. An enlightened state. In turn, we give back an oath of life, body, soul to to further this endeavor. Failing that, my life is forfeit and my destruction is my own to claim.” But the four adventurers are not hearing the voice of the Bard, rather they seem to be sitting around a campfire with others and a military officer is reciting the LRoP oath. They do not recognize one another as they are not themselves, as they see three elves and a Gnome sitting around a campfire. Once the Officer is complete, he walks away and their consciousness comes back to the feast. Drokki looks at Ingvarr and mutters rebirth, before getting up to leave.
Upon exiting the street there seems to be an absence of sound (much like [[File:445227 | class=media-item-align-right | fog_street.jpg]]after a bomb blast without the ringing in the ears), even when attempting to speak to one another it sounds muffled or underwater. There is a crisp, cold smell to the air, and fog has filled the cavern. At this point there is a slight woosh of breeze, and then hearing is returned by the distant sound of screams and cries in the distance. It is evident the light has faded somehow, but it almost looks like fires have been lit somewhere out in the streets. There is a smell of death in the air, much like a tomb. Some of the sounds to be heard are a howl on the wind, ominous clacking of bones, high pitched cackling and low moans all in varying volumes.